Image Compression Manager Functions
The following sections describe the functions that the Image Compression Manager provides to application programs. This section is divided into the following topics:
- "Getting Information About Compressor Components" describes the Image Compression Manager functions that allow applications to gather information about the manager and installed compressor components
- "Getting Information About Compressed Data" describes the functions that allow applications to obtain information about compressed images
- "Working With Images" defines the functions that applications can use to compress and decompress single-frame images that are stored in pixel maps
- "Working With Pictures and PICT Files" describes the functions that applications can use to compress and decompress single-frame images that are stored as pictures or picture files (PICT files)
- "Making Thumbnail Pictures" defines the functions that create and manipulate thumbnail images
- "Working With Sequences" describes the functions that allow applications to compress and decompress sequences of images
- "Changing Sequence-Compression Parameters" discusses the functions that your application can use to manipulate many of the parameters that govern sequence- compression operations
- "Constraining Compressed Data" describes the functions and a data structure that allow your application to communicate information to compressors that can constrain compressed data to a specific data rate
- "Changing Sequence-Decompression Parameters" discusses the functions that your application can use to manipulate many of the parameters that govern sequence-decompression operations
- "Working With the StdPix Function" describes the functions that work with the
StdPix
function to allow your application to have access to compressed image data as it is displayed- "Aligning Windows" describes the functions that your application can use to position individual windows along optimal alignment grids
- "Working With Graphics Devices and Graphics Worlds" discusses the functions that let you select graphics devices and specify graphics worlds for use in compression and decompression operations